August 27, 2010
'Mafia II' deserves - and gets - no respect
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'Mafia II'

2K Czech

2K Games

PlayStation 3, Xbox 360, PC

$59.99

ESRB rating: Mature

Review rating: 3.5 stars

 

While the original "Mafia" game was heralded as a success, it was still overshadowed by the "Grand Theft Auto" series. Nevertheless, players and critics appreciated the in-depth story line and vintage gunplay. Unfortunately, the sequel doesn't offer much else. In fact, it's so shallow that if "Mafia II" were a river, you could toss a dozen victims with concrete shoes into it and none would drown.

As the son of a poor immigrant, Vito is an Italian-American who never experienced the "easy life." When he returns to Empire City fresh from combat in WWII, he discovers that the quickest way out of poverty is to join the Mafia and live a life of crime. Ultimately, he will discover that traveling the road to becoming a "wise guy" isn't quite so wise.

Players expecting a wide-open, sandbox-style game will be disappointed because "Mafia II" is more of a traditional single-player game set in an open world. What does this mean? There are no irritating invisible walls or unnatural barriers to contend with, and players can roam the streets as they please, but there isn't anything to do in the city besides a few completely unnecessary actions like pumping gas and robbing local businesses. Talk about wasted potential!

Enemies can be taken out with hand-to-hand combat or gunplay, and a handy cover system lets players hide behind objects and pop out for quick takedowns. I really like how players can turn corners while staying in cover. Too bad enemies seem to either stay in one spot or rush the player, but I guess intelligence isn't a requirement for being a mob goon. It's not very challenging when you know what the enemy is going to do, though.

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'Mafia II' deserves - and gets - no respect

 

'Mafia II'

2K Czech

2K Games

PlayStation 3, Xbox 360, PC

$59.99

ESRB rating: Mature

Review rating: 3.5 stars

 

While the original "Mafia" game was heralded as a success, it was still overshadowed by the "Grand Theft Auto" series. Nevertheless, players and critics appreciated the in-depth story line and vintage gunplay. Unfortunately, the sequel doesn't offer much else. In fact, it's so shallow that if "Mafia II" were a river, you could toss a dozen victims with concrete shoes into it and none would drown.

As the son of a poor immigrant, Vito is an Italian-American who never experienced the "easy life." When he returns to Empire City fresh from combat in WWII, he discovers that the quickest way out of poverty is to join the Mafia and live a life of crime. Ultimately, he will discover that traveling the road to becoming a "wise guy" isn't quite so wise.

Players expecting a wide-open, sandbox-style game will be disappointed because "Mafia II" is more of a traditional single-player game set in an open world. What does this mean? There are no irritating invisible walls or unnatural barriers to contend with, and players can roam the streets as they please, but there isn't anything to do in the city besides a few completely unnecessary actions like pumping gas and robbing local businesses. Talk about wasted potential!

Enemies can be taken out with hand-to-hand combat or gunplay, and a handy cover system lets players hide behind objects and pop out for quick takedowns. I really like how players can turn corners while staying in cover. Too bad enemies seem to either stay in one spot or rush the player, but I guess intelligence isn't a requirement for being a mob goon. It's not very challenging when you know what the enemy is going to do, though.

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