Sony PlayStation 3
$39.99 (PS Move required)
ESRB rating: Teen
Review rating: 3.5 stars
It hasn't been very long since Sony and Microsoft promised to revolutionize gaming with their own proprietary motion controls, but very little has actually changed. In fact, the only magic I've encountered is found in Sony's latest title, "Sorcery." By combining motion-based magic controls with an interesting storyline, this game will appeal to more than mere muggles.
Wannabe magicians take on the form of a sorcerer's apprentice named Quinn who is eager to learn the trade. Quinn's master goes missing when the evil Nightmare Queen suddenly covers the Faerie Kingdom with darkness and unleashes her dark army. Now it's up to Quinn and his furry sidekick, Erline, the talking cat, to save the day!
To master the arcane arts, players must use a PS Move wand and either a dual-shock controller or a PS Move Navigation Controller. My preferred setup is using both Move controllers because this combo is much more intuitive, and it helps keep me immersed in the fantasy world of "Sorcery."
Using both wands also makes the game feel more like a generic Harry Potter game with much cooler spells! Movement is controlled with the analog stick in the player's left hand while the PS Wand is magically transformed into a sorcerer's wand. All it takes to cast powerful spells is performing the correct gesture and 'flicking' the controller at the TV screen.
I really appreciate the wide variety of elemental and arcane spells at the player's fingertips, and the ability to combine spells adds to the creativity. Freezing an enemy and then shattering it with a concussive blast is a basic combo, but learning how to set twisters on fire and unleashing them upon the masses is very rewarding! It's also fun to move pillars with magic and mix potions to make Quinn more powerful.
"Sorcery" can become tedious after a while because of the strong focus on action, but it's still a great showcase for Sony's motion controls.