"Resident Evil 6"
Microsoft Xbox 360 (PS3)
ESRB rating: Mature
Review rating: 2.0 stars
Ever since I played the original "Resident Evil" game, I've wanted more control over my character. Tension was heightened by not being able to move while shooting, but I wanted controls similar to an action game. Sadly, that wish has been granted but at the expense of the series. Much like the mutated creatures in the game, "Resident Evil 6" is only a shadow of its former self.
Fans looking for an abundance of "Resident Evil" history won't be disappointed, as there are three initial storylines that intersect at different points. Each storyline features two famous characters from the series, meaning four players intersect for important boss fights and other critical events. One cool feature is that each story can be played cooperatively online, making for some interesting banter back and forth between players.
Unfortunately, I don't like much else. For starters, the game's pace is more sluggish than the meandering zombies from the original game. At several points in one story, my character was unable to run for no apparent reason. Other times I had limited control, couldn't fire my weapons and story points interrupted the action too often. I hate losing control so often, especially since I was also inundated with countless boring QuickTime events.
Combat feels unpolished and bad camera angles frequently make the game unnecessarily discouraging. I appreciate the handy new dive move that lets me attack enemies and/or quickly avoid incoming attacks, but why do I have to press two buttons to take cover? It's cool that the new enemies, called J'avo, can use hand weapons, but why is ammunition so scarce? This oversight only adds frustration, not tension!
The only scary thing about "Resident Evil 6" is that the developers thought fans would prefer playing an inferior "Call of Duty" zombie mode instead of an actual survival horror game!