"Worms Revolution"Team 17 Software
Microsoft Xbox 360 (PC, PS3)
ESRB rating: Teen
Review rating: 4.5 stars
I have worms, and I'm proud to admit it! Who could have known that the developers of the long-lasting "Worms" series, Team 17 Software, would be making sequels for 17 years? Worshipers of Nostramadus may think it's another retroactive fortune-telling miracle, but I think it's just a coincidence. Whatever the case, the newly released "Worms Revolution" is the best version to date.
Not everyone ... err ... digs turn-based strategy games, but the "Worms" series seems to convert nearly everyone who plays. Maybe it's because these games follow the "easy to play, hard to master" mantra or maybe it's because people love seeing the adorable little buggers blow the heck out of each other. I think it's a combination of both, plus the ability to dispatch invertebrates in creative ways.
The options are already seemingly unlimited when you combine classic weapons like grenades, rocket launchers, shotguns and banana bombs with handy gadgets like ninja ropes and jetpacks. New to the series is the ability to telepathically move objects around, and some of these objects can be blown up with devastating results. Additional creativity is shown by the ability to wash enemies away with water or even drown them.
Also new is a class system that lets players cast each of their squad members as one of four unique classes. Scouts move very quickly and jump far while Heavies move slowly and have extra health. Soldiers are a good all-around player and take less damage during falls. Lastly, the Scientist gets extra power in his defensive weapons and also adds five points to each teammate's health per turn. Effective use of each class can easily change the outcome of a match.
Anyone who has been afraid to get worms in the past can't do much better than playing "Worms Revolution."