February 22, 2013
'Dead Space 3' provides more action than fear
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'Aliens: Colonial Marines'

SEGA

Sony PlayStation 3 (PC, Xbox 360)

$59.99

ESRB rating: Mature

Review rating: 1.5 stars

Fans of the "Alien" franchise have anxiously awaited the release of "Aliens: Colonial Marines" for years. It was canceled once and delayed several times, but now the futuristic action game is available on several platforms. Sadly, the final product is so poorly made that my biggest question is, "what the hell happened?"

Instead of creating an all-new storyline with new environments, the developers chose to weave a tale where players are sent to investigate the planet LV-426 several weeks after the end of the movie, "Aliens." Memorable moments from the movie are touched upon in small doses such as a voice recording of scruffy Newt, but anyone who hasn't seen the movie will surely be confused.

But that's just the beginning, as the game play itself is both outdated and frustratingly easy. It seems like the aliens are all loners because they rarely team up against players. Instead they simply run straight at your gun, waiting to be blasted into oblivion. Enemy soldiers also enter the fray, but they're gunned down just as easily. The only difference is that players have to use the cover system to avoid gunfire.

Having an obscenely overpowered shotgun doesn't help matters. Instead of being only a close-range weapon, this one-shot one-kill weapon can eliminate enemies across the room. Even worse is the overabundant amount of ammunition, and playing the campaign in co-op mode is so mind-numbing that it will put players to sleep.

Four modes are available in online multiplayer, but the aliens are so underpowered that players who choose them will likely feel cheated. Only the Escape mode is moderately enjoyable, and that's because it casts players as marines and forces them to blast countless aliens on their way to extraction zones.

Sadly, "Aliens: Colonial Marines" is such a disappointment that it should have stayed canceled.

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