Microsoft Xbox 360 (PS3)
ESRB rating: Mature
Review rating: 2.5 stars
Just like WWII games during the last generation of consoles, modern military combat games have become a dime a dirty dozen. Faceless terrorists and drug cartels are the new Nazis, and Third World countries have replaced Europe as the main fighting ground. Sadly, "Army of Two: The Devil's Cartel" strictly adheres to this formula, which makes it very forgettable.
Players assume the role of operatives Alpha and Bravo as they travel to Mexico to rescue a political prisoner from, you guessed it, an evil drug cartel. Unlike previous games in the series, there's no comedic bro-mance between these new recruits. Instead, it's all about creating intense violence, with occasional moronic one-liners that make my ears numb.
Game play takes on the usual gambit of rescuing hostages, escorting VIPs and blowing away countless "bad guys." While it is enjoyable at first because of the beautifully destructible environments, the constant combat eventually devolves into little more than moving from cover to cover literally blowing enemies to bits. This bloody carnage is both unnecessarily gruesome and boring at the same time.
The fact that enemies act as though they have never seen combat doesn't help matters. Neither does the finicky cover system that requires holding down the same button to take cover that's used to move. On top of that, the "elite fighting machines" that players control are anything but agile, so they just run, shoot and take cover.
At least the new "Overkill" mode makes things slightly more enjoyable. Activating this bonus not only turns Alpha and Bravo invincible, but also makes their bullets more deadly. Fortunately, this extremely powerful power-up can only be used once in a while.
"Army of Two: The Devil's Cartel" is a serviceable shooter, but no one will remember it for long.