Microsoft Xbox 360
ESRB rating: Teen
Review rating: 2.0 stars
I've been devouring everything I can about the "Pacific Rim" movie ever since I discovered its existence months ago. Needless to say, I was excited to hear about a game based on this cool movie. Unfortunately, the developers decided to go the easy route and make a lackluster brawler that doesn't excel in any way.
"Pacific Rim" the game loosely follows the events of the movie, but instead of recreating the exciting action of the big screen, it uses boring static images. Basically, it's just barely enough story to pit giant robots (Jaegers) against giant monsters (Kaiju). Oddly enough, players also engage in Jaeger vs. Jaeger battles as well as taking on the role of the brutal Kaiju.
I assume the slow-paced combat is intended to emulate what it would be like for gigantic creatures to engage in battle, but it's too simplistic. The moves available are limited to a few punches, blocks and projectile attacks. On the other gigantic hand, players can fire off cheap finishing moves when their energy level is high enough. In addition, most of the upgrades are nothing more than stat boosts and single-use items.
Playing this game in single-player mode is a waste of time because of the predictable enemy A.I., but it can be enjoyable playing against online opponents. It's cool that each combatant has one energy bar for each side of their body, which gives the option to use a bit of strategy. Should I alternate attacks to tear down each side's energy simultaneously or attack one side to make it unusable before attacking the other side?
"Pacific Rim" had plenty of potential, but shallow combat mixed with a phoned-in storyline, limited combatants and uninteresting upgrades sends it to Davy Jones' locker.