Windows PC, Mac
ESRB rating: Mature
Review rating: 3.5 stars
"Space Hulk" is a Warhammer 40k offshoot that debuted as a tabletop board game in 1989 and then became a video game in 1993. Although this futuristic turn-based series never became wildly popular, it still had a solid fan base. Now the original game has been remade for computers, and, in my opinion, this rendition is a bit too faithful.
Just like an elephant, the disgraced Blood Angels chapter of the Space Marines never forgets. In fact, they're still seeking redemption for an event six hundred years in the past that almost wiped them out. That's why they're sent to investigate and claim the Sin of Damnation spacecraft that's been adrift for hundreds of years, which is where the game takes place.
Players control one or two squads of Space Marines throughout story mode in twelve different missions that include: reviving fellow soldiers, escorting VIPs, purging specific areas and slaying countless Genestealers. It's a good thing the Space Marines are heavily armed because Genestealers are nimble creatures with a penchant for blood. However, it seems like thick Terminator armor is no match for razor-sharp claws.
Space Marines and Genestealers alternate turns in which they spend points for everything from moving to reloading to using weaponry. All Space Marines are armed with powerful weaponry such as heavy bolters and flamethrowers, and some can even use magic! On the other hand ... err ... claw, Genestealers overwhelm their enemies with high numbers and fast movement.
While the narrow corridors provide a heightened sense of foreboding, poor visuals and odd close-ups practically ruin the tension. In addition, a weapon/character upgrade system would be very welcome to the series. It would also be nice if the numerous bugs and typos were fixed ASAP.
"Space Hulk" is fun when engaging in online multiplayer, but I doubt if the single-player mode will lure many newcomers to the series.