ESRB rating: Mature
Review rating: 1.5 stars
"Takedown: Red Sabre" is supposed to be a "thinking person's shooter," but it seems like everything about the game was phoned-in. I expect PC games to have some bugs because most of them are released early, but this game feels like it's still in the pre-alpha stage. As a result, it has countless unnecessary bugs and feels like a chore to play.
The idea behind "Takedown: Red Sabre" looks good on paper. Create a tactical shooter where players aren't coddled at every corner. Bullets penetrate rather than bounce off of armor, and one accurate shot can take anyone down. There's no regenerating armor, no reviving squad members, and no magical perks.
While all of this is true, the game play is extremely frustrating! For starters, some menu options aren't user-friendly, while others don't work at all. In addition, there's no pre-mission planning, and mission objectives are vague. Moving around is incredibly slow, and stealth is inconsistent. Even the level design is uninspired, with many levels sporting nearly identical layouts.
My biggest gripe has to be the A.I. of both enemies and squad mates, which is practically nonexistent. Enemies and friendlies frequently face the wrong direction, and they jump between acting brain-dead and shooting with unnatural accuracy. I practically stop the game and give applause when a squad mate actually takes down an enemy.
This dilemma is removed when playing online matches that pit human-controlled squads against each other. Too bad it's replaced by new problems like a confusing HUD and not being able to communicate with squad mates. Sadly, the Co-op mode has all the problems of both single player and online multiplayer.
Add mediocre visuals to the mix, and "Red Sabre: Takedown" isn't even worth it's bargain-bin price.