ESRB rating: Mature
Review rating: 4.0 stars
"Metal Gear Solid" hooked gamers with a winning combination of sneaky stealth, intense action, and high-quality visuals. Action fans loved the ability to play as a samurai-wielding cyborg in part two, and now Raiden stars in his own game. Although "Metal Gear Rising: Revengeance" oozes with style and hyper-intense combat, the game is way too short!
The story begins four years after the events of "Metal Gear Solid 4," and follows Raiden as he seeks revenge(ance) for getting his butt kicked in the opening scene. He immediately gets a major upgrade to his cyber-body and sets about slicing and dicing his way through cyborgs as easily as a Ginsu knife slices through warm butta.
This is where the trouble begins. Although the extremely flashy combat makes players feel totally badass, it could use more variety. Sure, it's cool to take down a towering Metal Gear by slicing off appendages, but why do I have to trod through boring, static environments and destroy dozens of mindless enemies in-between the cool battles? Why can't it all be cool instead?
Blade Mode helps to break up the repetitive combat by letting players initiate bouts of slow motion where they're free to cut through enemies to their heart's content. During Blade Mode, players can activate the Zandatsu move that steals energy from enemies so players can initiate Blade Mode again. While this is fun at first, it eventually turns into a disappointing lather, rinse and repeat style of play.
I would have been completely bored if not for the ability to scavenge additional weapons from bosses. Each one offers distinct benefits, such as gaining a further reach with the staff, launching enemies into the air with a heavy weapon and pulling enemies close to me with the Sai.
Due to the lower price and multitude of bonus content, "Metal Gear Solid: Revengeance" on the PC is a much better deal than on consoles.