November 20, 2009
Nintendo's Mario endures even as games come and go
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NEW YORK -- You might call him the Mickey Mouse of video games. He's reminiscent of a doughnut, round and sweet and comforting. He's also a vessel, devoid of a real personality so you can live vicariously through him.

Mario, the pot-bellied Italian plumber with a penchant for rescuing princesses, collecting golden coins and gobbling magic mushrooms, has been around for nearly three decades. And even though he hasn't changed much, the latest game he stars in, the newly released "The New Super Mario Bros. Wii'' ($50), is one of the holiday season's top titles.

Created by Japanese game designer Shigeru Miyamoto, Mario is a recognizable character even to people who don't play video games. He pops up in Halloween costumes -- blue overalls, red hat, gut and all -- as does his brother Luigi. Mario has been in cartoons and movies (though some were best forgotten), and he graces oodles of official and unofficial Mario merchandise.

"I like him. I like him a lot. He has a cool mustache,'' says Colin Gaul, 9, from Portland, Ore. "He is awesome because he is brave and he's been on a lot of adventures. And his favorite color is red and mine is too.''

Colin first played a Mario game when he was 5, on Nintendo Co.'s handheld Game Boy system. On the Wii, Colin has played "Super Paper Mario'' and "Super Smash Bros. Brawl,'' which features a cavalcade of Nintendo characters duking it out.

But Colin wasn't even born when Super Mario emerged.

First called Jumpman, the character debuted in 1981 in the arcade game "Donkey Kong,'' in which Jumpman had to save a damsel from a big ape. His first job was carpentry, but later he became a plumber, and in many games he travels up and down in a world of underground pipes.

In the mid-1980s, Nintendo and Mario helped save the U.S. video game industry, which was on the verge of imploding after early popularity. Terrible games -- most infamously "E.T. The Extra-Terrestrial'' -- had flooded the market, and "people didn't realize that video games were a burgeoning industry,'' says Scott Steinberg, lead video game analyst at Digitaltrends.com. "They thought it was a fad.''

It wasn't. With the launch of the Nintendo Entertainment System in 1985, which in the U.S. came bundled with "Super Mario Bros.,'' video games became a household phenomenon. Nintendo sold 60 million of the consoles, often called the NES.

In 2008, Americans spent more than $21 billion on video game systems, software and accessories, according to the NPD Group. Even with a recession and industry slump this year, the number will likely be close to that, with a good chunk of the money going to Nintendo. The company has been able to stay profitable, thanks largely to its Wii and the handheld DS being the world's top-selling gaming systems.

In all, Nintendo has sold more than 222 million games in its Super Mario franchise. There are more than 100 games, for various gaming systems, in which Mario is the primary character, and many more in which he makes appearances.

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Nintendo's Mario endures even as games come and go

NEW YORK -- You might call him the Mickey Mouse of video games. He's reminiscent of a doughnut, round and sweet and comforting. He's also a vessel, devoid of a real personality so you can live vicariously through him.

Mario, the pot-bellied Italian plumber with a penchant for rescuing princesses, collecting golden coins and gobbling magic mushrooms, has been around for nearly three decades. And even though he hasn't changed much, the latest game he stars in, the newly released "The New Super Mario Bros. Wii'' ($50), is one of the holiday season's top titles.

Created by Japanese game designer Shigeru Miyamoto, Mario is a recognizable character even to people who don't play video games. He pops up in Halloween costumes -- blue overalls, red hat, gut and all -- as does his brother Luigi. Mario has been in cartoons and movies (though some were best forgotten), and he graces oodles of official and unofficial Mario merchandise.

"I like him. I like him a lot. He has a cool mustache,'' says Colin Gaul, 9, from Portland, Ore. "He is awesome because he is brave and he's been on a lot of adventures. And his favorite color is red and mine is too.''

Colin first played a Mario game when he was 5, on Nintendo Co.'s handheld Game Boy system. On the Wii, Colin has played "Super Paper Mario'' and "Super Smash Bros. Brawl,'' which features a cavalcade of Nintendo characters duking it out.

But Colin wasn't even born when Super Mario emerged.

First called Jumpman, the character debuted in 1981 in the arcade game "Donkey Kong,'' in which Jumpman had to save a damsel from a big ape. His first job was carpentry, but later he became a plumber, and in many games he travels up and down in a world of underground pipes.

In the mid-1980s, Nintendo and Mario helped save the U.S. video game industry, which was on the verge of imploding after early popularity. Terrible games -- most infamously "E.T. The Extra-Terrestrial'' -- had flooded the market, and "people didn't realize that video games were a burgeoning industry,'' says Scott Steinberg, lead video game analyst at Digitaltrends.com. "They thought it was a fad.''

It wasn't. With the launch of the Nintendo Entertainment System in 1985, which in the U.S. came bundled with "Super Mario Bros.,'' video games became a household phenomenon. Nintendo sold 60 million of the consoles, often called the NES.

In 2008, Americans spent more than $21 billion on video game systems, software and accessories, according to the NPD Group. Even with a recession and industry slump this year, the number will likely be close to that, with a good chunk of the money going to Nintendo. The company has been able to stay profitable, thanks largely to its Wii and the handheld DS being the world's top-selling gaming systems.

In all, Nintendo has sold more than 222 million games in its Super Mario franchise. There are more than 100 games, for various gaming systems, in which Mario is the primary character, and many more in which he makes appearances.

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