January 26, 2010
'Mass Effect 2' an epic sci-fi adventure
Review: 'Mass Effect 2'
Commander Shepard returns in "Mass Effect 2."
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Before I tell you why "Mass Effect 2" is very likely the best video game you'll play all year, there are a couple of things you need to know.

First, if you haven't played the original "Mass Effect," don't let that stop you from trying "Mass Effect 2." Sure, you'll probably get a little more out of the sequel if you're familiar with the characters going in, but developer BioWare did a fantastic job crafting a game that can stand on its own legs.

And second, if you played the original "Mass Effect" and didn't particularly care for it, especially the combat, rest assured that "Mass Effect 2" is light-years ahead of its predecessor in terms of gunplay. Considering I was one of those who were critical of the first game's action sequences, that's not a statement I make lightly.

Now with that bit of housekeeping out of the way, it's time to talk about what makes "Mass Effect 2" one of the most compelling RPGs I've ever had the pleasure to experience.

"Mass Effect 2" picks up approximately two years after the events of the first game, and the galaxy is once again in peril. You assume the role of Commander Shepard and, if you played "Mass Effect" and still have access to your game save, you can import your Shepard into "ME2." There are tangible benefits to doing this, as many of the choices you made in the first game have a direct impact on events in the sequel. If you don't have a character to import, you'll create your Shepard from scratch.

Either way, along with customizing your character's appearance, you'll also choose one of six character classes, each of which offers a unique experience. Want to run-and-gun? Choose the soldier. Prefer to attack your foes with biotic powers? Pick the adept. Want to use a stealth approach to combat? Go with the infiltrator.

Regardless of how you approach combat, the experience itself is greatly improved over the original "Mass Effect." In fact, it feels remarkably similar to another Microsoft console exclusive, "Gears of War." You'll move in and out of cover, popping up to take shots at the enemy or unleash your biotic powers. You can sprint and vault into cover, fire weapons without worrying about them overheating, and maneuver your squadmates into tactical positions on the battlefield.

Speaking of squadmates, your AI comrades acquit themselves much better this time around. They are smarter and more aware of their surroundings, taking cover when needed. Though you can still pause the action and issue commands to your teammates, I found that, at least on the default difficulty setting, I could leave alone and not have to worry about them getting themselves killed. The radial wheel menu system used to issue squad commands and swap weapons from the first game returns, though it has been made easier to navigate.

In addition to combat, other notable improvements include eliminating boring side missions and speeding up the loading process. The exploration part of the game has also been tweaked as you no longer have to waste time landing on barren, empty planets with no reward. You will scan planets in search of minerals you need to upgrade your weapons and gear.

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'Mass Effect 2' an epic sci-fi adventure
Review: 'Mass Effect 2'

Before I tell you why "Mass Effect 2" is very likely the best video game you'll play all year, there are a couple of things you need to know.

First, if you haven't played the original "Mass Effect," don't let that stop you from trying "Mass Effect 2." Sure, you'll probably get a little more out of the sequel if you're familiar with the characters going in, but developer BioWare did a fantastic job crafting a game that can stand on its own legs.

And second, if you played the original "Mass Effect" and didn't particularly care for it, especially the combat, rest assured that "Mass Effect 2" is light-years ahead of its predecessor in terms of gunplay. Considering I was one of those who were critical of the first game's action sequences, that's not a statement I make lightly.

Now with that bit of housekeeping out of the way, it's time to talk about what makes "Mass Effect 2" one of the most compelling RPGs I've ever had the pleasure to experience.

"Mass Effect 2" picks up approximately two years after the events of the first game, and the galaxy is once again in peril. You assume the role of Commander Shepard and, if you played "Mass Effect" and still have access to your game save, you can import your Shepard into "ME2." There are tangible benefits to doing this, as many of the choices you made in the first game have a direct impact on events in the sequel. If you don't have a character to import, you'll create your Shepard from scratch.

Either way, along with customizing your character's appearance, you'll also choose one of six character classes, each of which offers a unique experience. Want to run-and-gun? Choose the soldier. Prefer to attack your foes with biotic powers? Pick the adept. Want to use a stealth approach to combat? Go with the infiltrator.

Regardless of how you approach combat, the experience itself is greatly improved over the original "Mass Effect." In fact, it feels remarkably similar to another Microsoft console exclusive, "Gears of War." You'll move in and out of cover, popping up to take shots at the enemy or unleash your biotic powers. You can sprint and vault into cover, fire weapons without worrying about them overheating, and maneuver your squadmates into tactical positions on the battlefield.

Speaking of squadmates, your AI comrades acquit themselves much better this time around. They are smarter and more aware of their surroundings, taking cover when needed. Though you can still pause the action and issue commands to your teammates, I found that, at least on the default difficulty setting, I could leave alone and not have to worry about them getting themselves killed. The radial wheel menu system used to issue squad commands and swap weapons from the first game returns, though it has been made easier to navigate.

In addition to combat, other notable improvements include eliminating boring side missions and speeding up the loading process. The exploration part of the game has also been tweaked as you no longer have to waste time landing on barren, empty planets with no reward. You will scan planets in search of minerals you need to upgrade your weapons and gear.

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