July 9, 2010
Review: 'NCAA 11' best college football game yet
Review: 'NCAA Football 11'
"NCAA Football 11" features a new player locomotion system that lets players move in a more realistic manner.
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The "NCAA Football" franchise has spent this console generation playing catch-up to its big brother, the "Madden NFL" series. Since its debut on the Xbox 360 and PlayStation 3, EA Sports' college football sim has been hampered by hand-me-down technology, missing features and a number of bugs and glitches.

With the launch of "NCAA Football 11," however, developer Tiburon has significantly closed that gap. There's still room for improvement, but "NCAA 11" is a major step forward for the franchise.

Thanks to a new locomotion engine, greatly improved visuals and presentation, and revamped playbooks that showcase the variety of offenses you see on Saturdays, "NCAA Football 11" looks and feels like real college football. If you've played past editions of "NCAA Football," you know that hasn't always been the case. "NCAA 11" is different, though.

It's hard to explain, but "NCAA 11" feels like the most "honest" college football game I've played. With the new locomotion running mechanics and Dual Stick controls that maps jukes and spins to the right analog stick, I feel in total control of my player at all times - on both sides of the ball. So when I fail to hit a hole as a running back or whiff on a tackle as a DB, I feel like it's my fault as a player and not the byproduct of getting caught up in an animation.

The AI has also received a major overhaul. In years past, I found the running game in "NCAA Football" to be hit-or-miss for me and non-existent for my CPU opponents. That's not the case in "NCAA 11" thanks to what EA has dubbed Real Assignment AI. Linemen now actively seek out opposing players to block and receivers hold their blocks down field, leading to some big gains on the ground. This new logic opens up the running game for both human and AI offenses, and even makes the draw play a viable option again. If you've grown accustomed to shutting down the AI running attack on a regular basis, you'll likely be in for a surprise.

Play-calling AI has received an upgrade, too. One of the big bullet points for "NCAA 11" is each team having its own distinct offensive play style and authentic sets, and in my experience I can say that EA has delivered. Wisconsin pounded the ball down my throat with its pro-style attack. Ohio State's quarterback burned my defense both through the air and on the ground. And yes, West Virginia ran the spread option extremely well, even mixing in a deep pass or two to keep my defense honest. Speaking of deep passes, the CPU wasn't shy about testing my secondary, sometimes attempting big pass plays on consecutive downs. I don't remember ever seeing that in past editions of "NCAA Football."

While casual gamers will likely notice the gameplay changes mentioned earlier, the hardcore crowd will no doubt make use of new features like formation subs, multiple game-speed settings, a player minimum speed threshold slider and expanded game-plan options, including one that activates an accelerated game clock when your team is on offense to help you chew up those precious minutes when you're clinging to a lead.

The changes on the field are unquestionably the most significant, but the improvements to "NCAA 11" begin even before the opening kickoff with the inclusion of team-specific introductions. Whether it's Notre Dame's players slapping the "Play like a champion today" sign or Ohio State's players walking up the tunnel arm-in-arm, the intros add to the authenticity of the game by spotlighting some of college football's grandest traditions. ESPN-style graphics and overlays help add to the presentation, but I still was left wanting more. If EA can give gamers multiple commentary teams and different presentation packages for its college basketball game, why can't they do it for "NCAA Football"?

Visually, "NCAA 11" is head-and-shoulders above its predecessors. Players look more natural thanks to self-shadowing and a new linear lighting system, eliminating the plastic-looking player models from last year's game. The combination of better-looking players and the new locomotion system, plus small touches like gang tackling and adding referees on the field, make "NCAA 11" the most realistic looking football game I've seen.

"NCAA 11" offers familiar gameplay modes like exhibition games (both online and off) and the Road to Glory story mode hosted by Erin Andrews, which returns basically untouched from last year. But it's the Dynasty mode that keeps gamers coming back to the "NCAA Football" franchise, and Tiburon has delivered the the deepest Dynasty experience to date whether you're playing offline or online with your friends.

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Review: 'NCAA 11' best college football game yet
Review: 'NCAA Football 11'

The "NCAA Football" franchise has spent this console generation playing catch-up to its big brother, the "Madden NFL" series. Since its debut on the Xbox 360 and PlayStation 3, EA Sports' college football sim has been hampered by hand-me-down technology, missing features and a number of bugs and glitches.

With the launch of "NCAA Football 11," however, developer Tiburon has significantly closed that gap. There's still room for improvement, but "NCAA 11" is a major step forward for the franchise.

Thanks to a new locomotion engine, greatly improved visuals and presentation, and revamped playbooks that showcase the variety of offenses you see on Saturdays, "NCAA Football 11" looks and feels like real college football. If you've played past editions of "NCAA Football," you know that hasn't always been the case. "NCAA 11" is different, though.

It's hard to explain, but "NCAA 11" feels like the most "honest" college football game I've played. With the new locomotion running mechanics and Dual Stick controls that maps jukes and spins to the right analog stick, I feel in total control of my player at all times - on both sides of the ball. So when I fail to hit a hole as a running back or whiff on a tackle as a DB, I feel like it's my fault as a player and not the byproduct of getting caught up in an animation.

The AI has also received a major overhaul. In years past, I found the running game in "NCAA Football" to be hit-or-miss for me and non-existent for my CPU opponents. That's not the case in "NCAA 11" thanks to what EA has dubbed Real Assignment AI. Linemen now actively seek out opposing players to block and receivers hold their blocks down field, leading to some big gains on the ground. This new logic opens up the running game for both human and AI offenses, and even makes the draw play a viable option again. If you've grown accustomed to shutting down the AI running attack on a regular basis, you'll likely be in for a surprise.

Play-calling AI has received an upgrade, too. One of the big bullet points for "NCAA 11" is each team having its own distinct offensive play style and authentic sets, and in my experience I can say that EA has delivered. Wisconsin pounded the ball down my throat with its pro-style attack. Ohio State's quarterback burned my defense both through the air and on the ground. And yes, West Virginia ran the spread option extremely well, even mixing in a deep pass or two to keep my defense honest. Speaking of deep passes, the CPU wasn't shy about testing my secondary, sometimes attempting big pass plays on consecutive downs. I don't remember ever seeing that in past editions of "NCAA Football."

While casual gamers will likely notice the gameplay changes mentioned earlier, the hardcore crowd will no doubt make use of new features like formation subs, multiple game-speed settings, a player minimum speed threshold slider and expanded game-plan options, including one that activates an accelerated game clock when your team is on offense to help you chew up those precious minutes when you're clinging to a lead.

The changes on the field are unquestionably the most significant, but the improvements to "NCAA 11" begin even before the opening kickoff with the inclusion of team-specific introductions. Whether it's Notre Dame's players slapping the "Play like a champion today" sign or Ohio State's players walking up the tunnel arm-in-arm, the intros add to the authenticity of the game by spotlighting some of college football's grandest traditions. ESPN-style graphics and overlays help add to the presentation, but I still was left wanting more. If EA can give gamers multiple commentary teams and different presentation packages for its college basketball game, why can't they do it for "NCAA Football"?

Visually, "NCAA 11" is head-and-shoulders above its predecessors. Players look more natural thanks to self-shadowing and a new linear lighting system, eliminating the plastic-looking player models from last year's game. The combination of better-looking players and the new locomotion system, plus small touches like gang tackling and adding referees on the field, make "NCAA 11" the most realistic looking football game I've seen.

"NCAA 11" offers familiar gameplay modes like exhibition games (both online and off) and the Road to Glory story mode hosted by Erin Andrews, which returns basically untouched from last year. But it's the Dynasty mode that keeps gamers coming back to the "NCAA Football" franchise, and Tiburon has delivered the the deepest Dynasty experience to date whether you're playing offline or online with your friends.

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