October 4, 2011
Review: Ambitious 'Rage' a lot of fun
Review: 'Rage'
Courtesy photo
Courtesy photo
Vehicular combat plays a big role in id Software's "Rage."
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As I navigated my way through a dusty canyon at break-neck speeds in my souped-up dune buggy while trying to avoid incoming rocket fire from the group of pursuing gang members nipping at my rear bumper, I couldn't help but think, "Wow, 'Rage' is a really good racing game."

As I burned through clip after clip from my assault rifle, chucked grenades from behind cover and introduced heavily-armed thugs to the business end of my combat shotgun while exploring a makeshift garage, I couldn't help but think, "Wow, 'Rage' a really good first-person shooter."

And as I took on odd jobs for various non-playable characters, meticulously searched every run-down building I entered in hopes of finding valuable resources, and crafted those resources into everything from deployable turrets to first-aid bandages, I couldn't help but think, "Wow, 'Rage' is a really good RPG."

None of the aforementioned gaming experiences are particularly revolutionary when taken separately, but the fact that they all occurred within the same game - and at such a high level of quality - makes "Rage" something special.

Set in a post-apocalyptic world still reeling from a devastating asteroid strike that left those fortunate enough to survive turning back constant threats from roving gangs, mutants and an oppressive group known as the Authority, "Rage" puts gamers in the shoes of a newcomer to the wastelands, a man just emerging from an extended sleep in an underground vault. Your place in this dangerous new world isn't clear as you take those first steps out into the wild, but you quickly learn that survival is your only goal - and the only goal of those you encounter.

While it incorporates elements of racing and role-playing games, "Rage" is first and foremost a shooter. And a very good one, at that. Of course, considering id Software practically invented the genre with titles like "Doom" and "Quake," that isn't altogether surprising.

Your arsenal includes the standard fare like assault rifles, pistols and shotguns, but different types of ammunition help to give each weapon a unique feel. There are shotgun shells that double as EMPs, pistol rounds that shoot through walls and crossbow bolts that allow you to briefly take control of enemies before causing them to explode. And then there is the wingstick, a three-pronged boomerang-type weapon that can decapitate and incapacitate enemies quickly and quietly from great distances.

The action remains fast and fluid throughout, and the AI provides a true challenge. There are multiple enemy types and each has their own unique characteristics. Some will rush at you with melee weapons, running along walls and rolling across the floor to present a hard target. Others make use of cover, popping out only to fire a few rounds in your direction. And none are shy about tossing a grenade your way to flush you from your position.

I was consistently impressed by how enemies reacted to various situations, whether it was injured foes looking to get back on their feet and into cover, or out-manned soldiers abandoning the fight altogether and retreating. As I found myself dying often and thus having to repeat shootouts, I can't recall two engagements ever playing out the same way twice.

Driving is the second of the "Big Three" game-play elements in "Rage," and it is nearly as polished as the shooting. The assortment of buggies and ATVs at your disposal handle extremely well and make traversing the open environments quite enjoyable. There are special jumps to discover and land, dozens of races to compete in (which earns you certificates that can then be used to purchase upgrades for your ride), and plenty of rival gang vehicles to blow up using an assortment of tools ranging from standard machine guns and rocket launchers to more creative weapons like a hovering robot that follows you and automatically attacks any target you encounter. Driving and vehicular combat aren't things most gamers associate with an id Software game, but they fit seamlessly into the world of "Rage."

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Review: Ambitious 'Rage' a lot of fun
Review: 'Rage'

As I navigated my way through a dusty canyon at break-neck speeds in my souped-up dune buggy while trying to avoid incoming rocket fire from the group of pursuing gang members nipping at my rear bumper, I couldn't help but think, "Wow, 'Rage' is a really good racing game."

As I burned through clip after clip from my assault rifle, chucked grenades from behind cover and introduced heavily-armed thugs to the business end of my combat shotgun while exploring a makeshift garage, I couldn't help but think, "Wow, 'Rage' a really good first-person shooter."

And as I took on odd jobs for various non-playable characters, meticulously searched every run-down building I entered in hopes of finding valuable resources, and crafted those resources into everything from deployable turrets to first-aid bandages, I couldn't help but think, "Wow, 'Rage' is a really good RPG."

None of the aforementioned gaming experiences are particularly revolutionary when taken separately, but the fact that they all occurred within the same game - and at such a high level of quality - makes "Rage" something special.

Set in a post-apocalyptic world still reeling from a devastating asteroid strike that left those fortunate enough to survive turning back constant threats from roving gangs, mutants and an oppressive group known as the Authority, "Rage" puts gamers in the shoes of a newcomer to the wastelands, a man just emerging from an extended sleep in an underground vault. Your place in this dangerous new world isn't clear as you take those first steps out into the wild, but you quickly learn that survival is your only goal - and the only goal of those you encounter.

While it incorporates elements of racing and role-playing games, "Rage" is first and foremost a shooter. And a very good one, at that. Of course, considering id Software practically invented the genre with titles like "Doom" and "Quake," that isn't altogether surprising.

Your arsenal includes the standard fare like assault rifles, pistols and shotguns, but different types of ammunition help to give each weapon a unique feel. There are shotgun shells that double as EMPs, pistol rounds that shoot through walls and crossbow bolts that allow you to briefly take control of enemies before causing them to explode. And then there is the wingstick, a three-pronged boomerang-type weapon that can decapitate and incapacitate enemies quickly and quietly from great distances.

The action remains fast and fluid throughout, and the AI provides a true challenge. There are multiple enemy types and each has their own unique characteristics. Some will rush at you with melee weapons, running along walls and rolling across the floor to present a hard target. Others make use of cover, popping out only to fire a few rounds in your direction. And none are shy about tossing a grenade your way to flush you from your position.

I was consistently impressed by how enemies reacted to various situations, whether it was injured foes looking to get back on their feet and into cover, or out-manned soldiers abandoning the fight altogether and retreating. As I found myself dying often and thus having to repeat shootouts, I can't recall two engagements ever playing out the same way twice.

Driving is the second of the "Big Three" game-play elements in "Rage," and it is nearly as polished as the shooting. The assortment of buggies and ATVs at your disposal handle extremely well and make traversing the open environments quite enjoyable. There are special jumps to discover and land, dozens of races to compete in (which earns you certificates that can then be used to purchase upgrades for your ride), and plenty of rival gang vehicles to blow up using an assortment of tools ranging from standard machine guns and rocket launchers to more creative weapons like a hovering robot that follows you and automatically attacks any target you encounter. Driving and vehicular combat aren't things most gamers associate with an id Software game, but they fit seamlessly into the world of "Rage."

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