November 10, 2011
Review: Dragons only the beginning in epic 'Skyrim'
Review: 'The Elder Scrolls V: Skyrim'
Courtesy photo
Courtesy photo
Dual-wielding magic spells increases their effectiveness in "Skyrim."
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The dragon circled menacingly overhead, like a hungry vulture eying its next meal. It had spotted me as soon as I made my exit from the cave, a wretched place that was now littered with the dead bodies of the necromancers that had been calling it home.

Sensing I had but seconds to make my move, I took a final look around the picturesque mountainside grove, hoping to spot something, anything to use to my advantage against the giant winged beast. I watched as butterflies floated on the breeze and a small herd of sheep grazed next to a river that poured down the mountain in a beautiful waterfall, unaware of the threat that soared high above.

This wasn't my first encounter with a dragon. I had slain one days earlier with the help of group of valiant soldiers from the town of Whiterun. Together we took down the fire-breathing behemoth, but it was no easy fight. As the beast let out a blood-curdling scream and began its descent, I thought of those men and how I longed to again have their trusty blades and bows at my side. But I was alone on this mountain.

The dragon slowly lowered itself in front of me, as if daring me to attack. I gripped my enchanted orcish mace and pulled my shield close, ready to oblige the beast. And then, with a mighty heave, I leaped ...

... Over the waterfall.

The plunge to the bottom of the falls seemed to take forever, and as the swift waters carried me far away from that mountain vista and the dragon that spoiled it, I hurriedly scrambled to shore, eager to continue on my way. For I had lived to fight another day.

And in the world of "The Elder Scrolls V: Skyrim," the promise of another day is the greatest adventure of all.

In "Skyrim," Todd Howard and his team at Bethesda have crafted a living, breathing world that simply engulfs the user from the introduction. You don't just play "Skyrim," you experience it through moments both epic (the aforementioned dragon encounter) and serene (admiring the glowing Aurora Borealis that dances across the night sky).

And the freedom you have to go about experiencing this vast open world is one of the greatest strengths of "Skyrim." It begins with the character creation screen, where I spent a solid half-hour tweaking my Nord until he looked like the love child of Viggo Mortensen and Arnold Schwarzenegger. But the real choices begin once you start leveling-up your character.

There are no predetermined classes in "Skyrim." Instead, you character's skills reflect the choices you make and the way you play the game. If you're constantly sneaking around and hiding in the shadows, your sneak skill will increase. Adorn your character with some fancy Elven gear and you will become more proficient in the use of light armor. Chose to attack your foes with a flame spell and it will become more effective over time. As your skills increase, your overall level will also rise, which allows you to invest one point in any of the skill trees you desire.

These skills work like the perks in "Fallout 3" - some grant bonuses to a given attribute (such as a 25 percent boost to your attack power when using a sword), while others unlock new moves (such as the ability to zoom in while drawing your bow). These skills trees are displayed via constellations, and as you make your choices you can see your character taking shape before your eyes.

The system works well and serves to eliminate much of the initial trial-and-error that plagued previous games in the series. No longer are you stuck with a character class that doesn't fit your style of play - simply use the skills you want to use and your character will naturally evolve based on your actions.

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Review: Dragons only the beginning in epic 'Skyrim'
Review: 'The Elder Scrolls V: Skyrim'

The dragon circled menacingly overhead, like a hungry vulture eying its next meal. It had spotted me as soon as I made my exit from the cave, a wretched place that was now littered with the dead bodies of the necromancers that had been calling it home.

Sensing I had but seconds to make my move, I took a final look around the picturesque mountainside grove, hoping to spot something, anything to use to my advantage against the giant winged beast. I watched as butterflies floated on the breeze and a small herd of sheep grazed next to a river that poured down the mountain in a beautiful waterfall, unaware of the threat that soared high above.

This wasn't my first encounter with a dragon. I had slain one days earlier with the help of group of valiant soldiers from the town of Whiterun. Together we took down the fire-breathing behemoth, but it was no easy fight. As the beast let out a blood-curdling scream and began its descent, I thought of those men and how I longed to again have their trusty blades and bows at my side. But I was alone on this mountain.

The dragon slowly lowered itself in front of me, as if daring me to attack. I gripped my enchanted orcish mace and pulled my shield close, ready to oblige the beast. And then, with a mighty heave, I leaped ...

... Over the waterfall.

The plunge to the bottom of the falls seemed to take forever, and as the swift waters carried me far away from that mountain vista and the dragon that spoiled it, I hurriedly scrambled to shore, eager to continue on my way. For I had lived to fight another day.

And in the world of "The Elder Scrolls V: Skyrim," the promise of another day is the greatest adventure of all.

In "Skyrim," Todd Howard and his team at Bethesda have crafted a living, breathing world that simply engulfs the user from the introduction. You don't just play "Skyrim," you experience it through moments both epic (the aforementioned dragon encounter) and serene (admiring the glowing Aurora Borealis that dances across the night sky).

And the freedom you have to go about experiencing this vast open world is one of the greatest strengths of "Skyrim." It begins with the character creation screen, where I spent a solid half-hour tweaking my Nord until he looked like the love child of Viggo Mortensen and Arnold Schwarzenegger. But the real choices begin once you start leveling-up your character.

There are no predetermined classes in "Skyrim." Instead, you character's skills reflect the choices you make and the way you play the game. If you're constantly sneaking around and hiding in the shadows, your sneak skill will increase. Adorn your character with some fancy Elven gear and you will become more proficient in the use of light armor. Chose to attack your foes with a flame spell and it will become more effective over time. As your skills increase, your overall level will also rise, which allows you to invest one point in any of the skill trees you desire.

These skills work like the perks in "Fallout 3" - some grant bonuses to a given attribute (such as a 25 percent boost to your attack power when using a sword), while others unlock new moves (such as the ability to zoom in while drawing your bow). These skills trees are displayed via constellations, and as you make your choices you can see your character taking shape before your eyes.

The system works well and serves to eliminate much of the initial trial-and-error that plagued previous games in the series. No longer are you stuck with a character class that doesn't fit your style of play - simply use the skills you want to use and your character will naturally evolve based on your actions.

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