LOS ANGELES -- His name is Riley.
Unlike his squad mates in the next installment of the rabidly popular "Call of Duty'' series, he's not adept at sniping enemy combatants or piloting drones. He can't even pick up a gun.
"Call of Duty: Ghosts'' isn't due until November, but Riley has already become the breakout star of the military shoot-'em-up. He even has an unofficial Twitter account -- (at)CollarDuty.
Yup, Riley is a dog, and he's one of the largest and most popular technological leaps forward in the next generation of "Call of Duty.''
After footage released earlier this year revealed that "Ghosts'' would feature a four-legged soldier, the Internet uniformly wagged its tail in anticipation. The mere tease of a canine character inspired fan art, doggy cosplay and the unofficial Twitter account, which has attracted over 28,000 followers.
"Ghosts'' executive producer Mark Rubin said during a recent visit to developer Infinity Ward's offices that the German Shepherd originated as an idea on a notecard during a brainstorming session. The developers didn't actually know anything about military service dogs, just that unleashing one on the Activision Blizzard Inc. franchise was "a cool idea.''
"Call of Duty'' fans drooled over Riley again last month when a new trailer released for "Ghosts'' featured him lunging at a helicopter, taking a bite out of the human pilot and bringing the chopper whirling down to the ground. As Riley's fame unexpectedly surged online, Rubin said the developers' inclination was to let the game go to the dog.
"There was a risk of shoehorning the dog into scenes where he wasn't originally going to be,'' he said. "Fortunately, that only lasted for a few weeks and everybody got back to concentrating on making the game. It's great that Riley is so popular, but let's focus on the game. Let's have Riley make sense and not just put him in space or in a scuba suit.''
While canine companions have been featured in many games -- from "Fable II'' to "Grand Theft Auto V'' -- the developers of "Ghosts'' set out to create more than another best friend. They wanted a hero, a dog that would not only assist players but could be commanded at certain points throughout both the single- and multi-player modes.